Why We Can't Quit Games We Hate

August 15, 2025
It’s 2 a.m. The glow of your monitor is the only light in the room. Your jaw is tight. Your character just died for the fifth time in 10 minutes because of bad hit detection, unfair enemy AI, or some mechanic that feels like it was designed to punish you personally. You mutter something about “never playing this again,” yet the next night, you’re right back at it. Why do we keep playing games we hate? The answer isn’t as simple as masochism — it’s a messy cocktail of psychology, design tricks, and our own stubborn human nature. 1. The “Just One More” Trap Game designers know how to tap into the brain’s dopamine system. Even if a game frustrates us, it will often sprinkle in just enough moments of reward — a rare drop, a clutch win, a perfectly timed combo — to keep us hooked. We endure hours of misery for those fleeting seconds of satisfaction, because our brains quickly forget the bad and crave the next high. 2. Sunk Cost Syndrome You’ve already invested 40 hours into grinding levels or collecting gear. Quitting now would feel like throwing away all that effort. So, even if the fun-to-frustration ratio is wildly unbalanced, we stick around thinking, “It’ll get better soon… it has to.” Spoiler: it often doesn’t. 3. The Competitive Ego Trap For competitive games, walking away can feel like admitting defeat — not to the game, but to the people in it. If you’ve been outplayed, trolled, or ranked down, there’s a burning urge to prove yourself. You log back in, telling yourself you’ll play “just until you win one.” But that win fuels the cycle, pulling you right back into the same frustrations. 4. Social Chains Sometimes it’s not the game we’re addicted to — it’s the people. You might despise the mechanics, but your friends are there. That means every bad match still comes with laughs in voice chat, inside jokes, and that fear of missing out on shared experiences. 5. Hope (and Hype) Developers promise updates. Patches are teased. The next season, expansion, or DLC is “going to fix everything.” Hope becomes a reason to keep logging in — even when reality repeatedly proves otherwise. 6. The Love-Hate Identity Some games become part of our personal gamer identity. We complain about them constantly, but in the same breath, we call ourselves fans. The frustration becomes almost… comfortable. Like a dysfunctional relationship you can’t quite walk away from. Hating a game doesn’t mean you’re immune to its hooks. In fact, the games that frustrate us most can be the ones we log into daily, because frustration is still engagement. We may swear we’re uninstalling for good, but until a game stops giving us just enough of what we want — challenge, social connection, the hope of a perfect match — we’ll keep coming back for “just one more round.”